Curiosity for the unknown has always moved humanity to seek new horizons and explore new frontiers. For that reason, looking at the sky at night raises questions about how many other civilizations exist outside Earth, if any of them have visited us, and enthusiasts believe so!
The most famous case would have occurred in Roswell, USA. On July 2, 1947, a UFO (Unidentified Flying Object) would have crashed in the city of New Mexico, supposedly confirming the visit of beings from other planets. The incident yielded theories, documentaries and, for the first time in 2001, ufologist Haktan Akdogan celebrated the date as World UFO Day.
Infinite worlds just a few clicks away
Already in fiction, alien visits were already part of our culture long before that, and the work possibly most famous is the novel The War of the Worlds (1887) by HG Wells. To this day, it inspires movies, comics and, of course, games. In games like XCOM, we assume the role of a commander of a task force specialized in defending the planet from invaders.
In the universe of Star Wars, we get to be virtually anything: Jedi survivors of war, space fighter pilots, or smugglers fleeing the empire. Naturally, not every game about space is focused on conflicts, wars and invasions.
In No Man’s Skyor the long-awaited Starfield, we are the explorers of the universe, traveling through space and discovering new worlds. Already in The Outer Wildswe need to unravel secrets, decipher puzzles on planets that change with each visit, in a rich history with a trail that is a journey in itself.
Immediate contacts with other cultures
For decades, the gaming universe has been marginalized, with nothing to add. The closest that the general public perceived as valid in games were the adaptations – these, yes, generally very weak – of films and other cultural productions.
Today it is more than clear that video games are not empty entertainment, games are art! Virtually no one questions the competence of the creative teams of studios and developers, large or independent, capable of transporting players to other worlds.
Like all art, games also draw on a multitude of references, from fiction novels to classic films and series. The approach to well-known productions breaks the prejudice barrier of the most traditional fans of these stories, who find in games another way to explore familiar universes.
On the other hand, games dialogue very easily with younger generations, often being this audience’s first contact with fantastic narratives. This arouses the curiosity of these young people, who end up going after the original works.
In this way, more than a gateway, games end up functioning as a huge path, full of portals and shortcuts guiding players of all ages to different ways of consuming culture and traveling the universe.
Ships to other worlds within everyone’s reach
The advancement of technology is undoubtedly largely responsible for this, allowing greater immersion, offering more varied and creative ways of telling these stories. The biggest advantage of this modern reality is that anyone can embark on these journeys – and many others – without having to leave home.
All PCs are more powerful with each generation. Currently, simpler notebooks and desktops are already able to run games very competently, even without necessarily being gamer setups. There is no shortage of options and tools to venture into distant galaxies.
Regardless of age or favorite fiction franchise, thanks to the mission to democratize technology, Intel has been opening the way for more and more players to overthrow galactic empires, discover distant planets and civilizations, and all without having to leave home.