The entertainment industry always seems to operate in phases. For a period, teenage horror stories are very popular and, out of nowhere, they disappear to make way for a new wave of productions. The games market works the same way, with some types of games gaining more prominence and investment, but soon ceasing to be popular shortly afterwards.
So-called “looter shooters”, games in which you enter repetitive missions to gain random equipment, trying to get stronger to enter more complex repetitive missions, have had a period of success. But they emerged alongside the so-called “Games As A Service”, or GAAS, which seem incomplete and require the player to practically work on them or invest money to have fun.
These games soon attracted the disgust of players, who at the slightest announcement of a title being like this, they turn their noses and lose any interest in it. And it is within this scenario that we have the launch of Suicide Squad: Kill the Justice Leaguenew game from Rocksteady, the same studio responsible for the Batman Arkham series.
At this point, you must have already read several reviews of the game, massacring elements such as the story, gameplay and, mainly, the game’s business model, but did it deserve all the beating it has been taking?
The Suicide Squad game is… okay?
First of all, it is necessary to say that Suicide Squad: Kill the Justice League It’s not a bad game. It is also far from being a perfect game, it has problems related to its pacing, some points in its story and can be repetitive, but it also manages to be funny, have good ideas for its story and works well within what it proposes.
Maybe that’s your biggest problem. When the game was announced in August 2020, many people already knew about its existence due to leaks that indicated that Rocksteady’s next game would not be about Batman or Superman, as many expected, but rather about the Task Force X.
Shortly before its announcement, leaks suggested that it would have multiplayer elements. When the first trailer was revealed, a portion of the public found the idea of having the Justice League as the game’s villains interesting, and everyone placed their hopes in the studio that had managed to deliver one of the best versions of Batman outside of the comics.
But that hope disappeared for many when the gameplay was revealed and it was a great looter shooter with generic enemies, colorful powers and chatter during the action. The game was delayed in what seemed to be a way for Rocksteady to work harder to make the game the way players wanted it.
But in doing so, the studio lost. It’s obvious that the gaming industry needs to generate money, developing a game of this size costs a lot and players need to get on that “hype wheel” for the title to generate profit. But by diverting their plans to try to please everyone, they delivered an ok, but lifeless game that would be hated anyway.
Nobody wanted a game that was always online, where you needed to go on repetitive missions to get new equipment and keep coming back as if it were a job to enjoy new features or spend more money.
Everyone expected a more story-focused adventure, like the games in the series were. Arkham. From the moment she wasn’t that, no matter what Rocksteady did, the blow would come anyway.
There’s a fun game underneath it all
I was there when Destiny was released and I spent several hours of my life shooting identical enemies, always in the same places, hoping that they would drop the best engrams. I was there in the sequel, and every now and then I go back to play when a new update is released.
I even had fun playing The Avengersa game that could have benefited much more from being just a single player adventure focused on its campaign than Suicide Squad. So, when I started playing, I already had an idea of what awaited me.
Like I said, Suicide Squad: Kill the Justice League It’s not a perfect game. It brings out the worst thing about looter shooters, which is “let’s complicate the characteristics of the equipment to make it look like our system is complex”, when in reality it only serves to fill the screen with numbers that don’t make much difference.
The map is grand and full of Easter eggs for DC Comics fans, but at the same time, it is generic enough that you won’t be able to familiarize yourself with any area.
His story is very fun and the interaction between Harley Quinn, King Shark, Deadshot and Captain Boomerang, as well as the way everyone sees them, is very good and just the way it should be. However, some choices may displease fans, mainly due to the way everything is developed.
Even with these problems, I had fun. I found myself wanting to make the characters stronger, learn to play better and become absurd controlling Deadshot or Harley Quinn. After having done everything to be able to write this review, I still want to return to Metropolis and the chaotic world of Kill the Justice League It shows that there is something worthwhile out there.
Getting beaten by others
Suicide Squad: Kill the Justice League arrives on consoles and PC at a time when no one can handle this style of games as a service, always being updated instead of a “ready-made” game. Even though it has its qualities, the game arrived when anything was a reason to destroy it, and that’s what happened.
However, I don’t think he deserves that much. It’s just a specific type of game released at the wrong time. I don’t know if there is a way to save him or if he even needs to be saved. It’s even poetic that a game about a group of characters completely thrown into the gutter and despite trying, they continue to be mistreated even though they do almost everything the way they should be, receiving the same treatment.
Looking at it this way, I think the game is exactly where it should be. It remains to be seen whether one day they will see it for what it is, and not what it represents.
Suicide Squad: Kill the Justice League is available for PC, Xbox Series S/X and PS5.